1. Resource-
Based Projects
The general
flow of events in resource-based projects are:
- The teacher determines the topic for the examination of the class.
- The teacher presents the problem to the class.
- The students find information on the problem/ questions.
The general
flow of events in resource-based projects are:
- The teacher determines the topic for the examination of the class.
- The teacher presents the problem to the class.
- The students find information on the problem/ questions.
4. Students
organize their information in response to the problem/ questions.
Relating to
finding information, the central principle is to:
* make the
student go beyond the textbook and curriculum.
* students are
also encouraged to go to the library, particularly to the modern extension of
the modern library, the internet.
Inquiry- based
or discovery approach is given importance in resource- based project.
Web quest as a
Resource
is an
inquiry- oriented activity in which most or all of the information used by
learners are drawn form the web. Web Quest is designed to used learners’ time
well, to focus on information rather than looking for it. It also supports the
learners’ thinking at the levels of analysis, synthesis and evaluation
2. SIMPLE
CREATIONS
Three kind of
skills/ abilities:
1. Analyzing – distinguishing
similarities and differences/ seeing the project as a problem to be solved.
2. Synthesizing
– making spontaneous connections among ideas, thus generating interesting or
new ideas.
3. Promoting –
selling of new ideas to allow the public to test the ideas themselves.
Five Key tasks
to develop creativity:
1. Define the
task. Clarify the goal of the completed project to the student.
2. Brainstorm.
The students themselves will be allowed to generate their own ideas on the
project. Rather than shoot down ideas, the teacher encourages idea exchange.
3. Judge the
ideas. The students themselves make an appraisal for or against any idea.
4. Act. The
student do their work with the teacher a facilitator.
5. Adopt
flexibility. The students should be allowed to shift gears and not follow an
action path rigidly.
3. Guided Hypermedia Projects
1. As an instructive tool, such as in the production by students of a power-point presentation of a selected topic.
2. As a communication tool, such as when students do a multimedia presentation.
4. Web- Based
Projects
- students can
be made to create and post webpage on a given topic. But creating webpages,
even single page webpages, may be too sophisticated and time consuming for the
average student.
good job miss eduarte..:)
TumugonBurahinnice work..:))
TumugonBurahinWhy guided hypermedia project can be an instructive and communication tool? Post your answer in my blogger account.
TumugonBurahing'job
TumugonBurahintnx..
Burahinvery good..xiao..comment u man q.jeje.c-h-a-n-o15pabia.bs.com.tnx
TumugonBurahinxalamat0n..:)
Burahin